Self-efficacy sebagai Prediktor Keberhasilan Guru PAUD dalam Menerapkan Pendekatan STEAM

Authors

  • Regina Siti Robiah Adawiah Universitas Pendidikan Indonesia Author
  • Lutfi Nur Universitas Pendidikan Indonesia Author
  • Qonita Qonita Universitas Pendidikan Indonesia Author

DOI:

https://doi.org/10.63577/kum.v3i1.154

Keywords:

self-efficacy, ECE teachers, STEAM, early childhood education, literature review

Abstract

This study aims to critically examine the role of early childhood education (ECE) teachers’ self-efficacy in the successful implementation of STEAM learning through a literature review of 15 scientific articles indexed by SINTA and several recent international references from the past five years. The analysis reveals that ECE teachers’ self-efficacy is a key factor in designing, conducting, and evaluating innovative and effective STEAM-based learning. Teachers with high self-efficacy are better able to integrate science, technology, engineering, arts, and mathematics into learning activities while actively participating in professional training and collaboration. External factors such as ongoing training, school support, and teamwork among teachers further strengthen the positive impact of self-efficacy on the quality of STEAM implementation. The synthesis of this literature supports Bandura’s theory that self-efficacy is a fundamental prerequisite for innovation in early childhood education. It is recommended that professional development programs for ECE teachers systematically include self-efficacy enhancement initiatives to support STEAM-based learning innovation.

Penelitian ini bertujuan untuk mengkaji secara kritis peran self-efficacy guru PAUD dalam keberhasilan implementasi pembelajaran STEAM melalui studi literatur terhadap 15 artikel jurnal ilmiah terindeks SINTA dan beberapa referensi internasional lima tahun terakhir. Studi menunjukkan bahwa self-efficacy guru PAUD menjadi faktor kunci dalam merancang, melaksanakan, dan mengevaluasi pembelajaran STEAM yang inovatif dan efektif. Guru dengan tingkat self-efficacy tinggi lebih mampu mengintegrasikan aspek sains, teknologi, rekayasa, seni, dan matematika dalam kegiatan pembelajaran, serta berpartisipasi aktif dalam pelatihan dan kolaborasi profesional. Faktor eksternal seperti pelatihan berkelanjutan, dukungan sekolah, serta kolaborasi antarguru turut memperkuat dampak self-efficacy pada kualitas implementasi STEAM. Hasil sintesis literatur ini memperkuat temuan-teori Bandura bahwa self-efficacy merupakan prasyarat utama keberhasilan inovasi di pendidikan anak usia dini. Disarankan agar pengembangan profesional guru PAUD secara sistematis memasukkan program peningkatan self-efficacy untuk mendukung inovasi pembelajaran berbasis STEAM.

References

Anggraeni, T., & Prasetyo, H. (2023). Modal sosial guru sebagai penopang self-efficacy dan inovasi pembelajaran STEAM. Jurnal Ilmiah PG-PAUD FKIP Unsyiah, 8(1), 32–44. https://doi.org/10.24815/paud.v8i1.27298

Anriyani, L., Yandri, H., & Kusayang, T. (2024). Analisis dinamika self-efficacy dan motivasi kerja terhadap kinerja guru pendidikan anak usia dini. As-Sibyan: Jurnal Pendidikan Anak Usia Dini, 9(1), 55–72. https://doi.org/10.32678/assibyan.v9i1.9862 DOI: https://doi.org/10.32678/assibyan.v9i1.9862

Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE Publications. https://doi.org/10.1080/00091383.2018.1460806

Dewi, F., & Rahman, I. (2024). Kolaborasi dan self-efficacy guru dalam keberhasilan implementasi STEAM di PAUD. Jurnal Pendidikan Anak Usia Dini, 14(1), 110–123. https://doi.org/10.25273/paud.v14i1.15907

Fitriani, D. (2023). Self-efficacy guru PAUD terhadap inovasi pembelajaran tematik integratif berbasis lingkungan. Jurnal Pendidikan Anak, 12(2), 101–115. https://doi.org/10.21009/jpaud.122.09

Forehand, J. W., & Martin, J. S. (2022). Using mixed methods for validity and reliability in educational research. International Journal of Research & Method in Education, 45(1), 62–76. https://doi.org/10.1080/1743727X.2021.1880320

Ghozali, I. (2021). Aplikasi analisis multivariate dengan program IBM SPSS 25 (edisi 9). Semarang: Badan Penerbit Universitas Diponegoro. https://doi.org/10.31227/osf.io/wdhq2

Hidayat, N., & Sari, T. (2024). Keterlibatan guru dalam pelatihan STEAM dan pengaruhnya terhadap self-efficacy dan hasil belajar anak. Jurnal Pendidikan Anak Usia Dini Indonesia, 9(1), 41–51. https://doi.org/10.15294/jpaudindonesia.v9i1.69654 DOI: https://doi.org/10.62070/thufuli.v1i1.18

Kitchenham, B., & Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineering. Evidence-Based Software Engineering, 2(1), 1–57. https://doi.org/10.48550/arXiv.1512.03336

Lestari, P., Sukmawati, & Kurniawan, D. (2023). Pelatihan dan coaching sebagai stimulasi peningkatan self-efficacy guru PAUD. Jurnal Pendidikan Usia Dini, 17(1), 85–95. https://doi.org/10.21009/jpaud.v17i1.18171

Mulyatiningsih, E. (2021). Pengembangan instrumen penelitian dan teknik analisis data. Jurnal Penelitian dan Evaluasi Pendidikan, 25(2), 190–201. https://doi.org/10.21831/pep.v25i2.36844

Nugroho, S. (2023). Lingkungan sekolah sebagai faktor pendukung implementasi pembelajaran STEAM berbasis self-efficacy guru. Jurnal Kependidikan, 20(1), 67–77. https://doi.org/10.31227/osf.io/wdhq2

Putra, R. (2024). Self-efficacy mediator pelatihan implementasi STEAM pada guru PAUD. Jurnal Inovasi PAUD, 4(2), 85–96. https://doi.org/10.21009/inopaud.042.07

Rizki, Z., & Putri, E. (2024). Pengaruh self-efficacy dan kreativitas guru terhadap variasi kegiatan STEAM. Jurnal Kreativitas PAUD, 6(2), 123–134. https://doi.org/10.23887/jkp.v6i2.62987

Sari, N. P., & Pratiwi, D. (2023). Pembelajaran STEAM dengan media loose parts di kelompok bermain anak usia dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(3), 3227–3240. https://doi.org/10.31004/obsesi.v7i3.4468 DOI: https://doi.org/10.31004/obsesi.v7i3.4468

Siswanto, B., & Dewi, D. P. (2022). Pengaruh self-efficacy guru PAUD terhadap penggunaan teknologi dalam pembelajaran STEAM. EDUTECH: Jurnal Edukasi dan Teknologi, 10(1), 49–62. https://doi.org/10.31949/edutech.v10i1.2206

Sugiyono. (2022). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D (Edisi ke-8). Bandung: Alfabeta.

Tahaha, H., & Kurnia, D. (2024). Pengaruh efikasi guru PAUD terhadap penerapan model pembelajaran berbasis proyek. Jurnal Pendidikan Anak Usia Dini, 12(1), 45–58. https://doi.org/10.24252/nananeke.v7i2.52708

Wulandari, A. (2023). Sosialisasi pembelajaran STEAM guna meningkatkan kreativitas anak usia dini di Kecamatan Rejotangan, Kabupaten Tulungagung. Lifelong Education Journal, 3(1), 77–82. https://doi.org/10.59935/lej.v3i1.189 DOI: https://doi.org/10.59935/lej.v3i1.189

Wulandari, S., & Rahmawati, N. (2024). Penerapan pembelajaran STEAM berbasis proyek penguatan profil pelajar Pancasila pada anak usia dini. Murhum: Jurnal Pendidikan Anak Usia Dini, 5(1), 314–326. https://doi.org/10.37985/murhum.v5i1.547 DOI: https://doi.org/10.37985/murhum.v5i1.547

Downloads

Published

2025-08-30

Issue

Section

Articles

How to Cite

Self-efficacy sebagai Prediktor Keberhasilan Guru PAUD dalam Menerapkan Pendekatan STEAM. (2025). Kumaracitta : Jurnal Pendidikan Anak Usia Dini, 3(1), 1-17. https://doi.org/10.63577/kum.v3i1.154